这是开发成本最高的电子游戏 列表,仅列出已公布成本且按通货膨胀调整后总成本为至少5000万美元的电子游戏。
列表
已停止开发游戏
耗资超过5000万美元但被取消的项目
游戏名称
开发时间
开发商
平台
总費用(百万美元)
通胀调整前
通胀调整后
光环大型多人在线游戏
2007-2008
全效工作室
PC
90 [ 53]
127
神鬼寓言:传奇
2016
Lionhead Studios
PC、Xbox One
75 [ 54]
95+
这里是维加斯
2009-2010
Surreal Software
PC、PS3、Xbox 360
40-50 [ 55]
56–70
脚注
^ 1.0 1.1 Austin Wood. It's taken 4 years and roughly $900 million, but Genshin Impact is a better open-world RPG than ever after update 5.0 . GamesRadar+ . 2024-09-18 [2024-10-21 ] (英语) .
^ Pham, Alex. Bungie-Activision contract . Los Angeles Times. 2012-05-21 [2014-12-02 ] . (原始内容存档 于2020-12-23).
^ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 20 of the Most Expensive Games Ever Made . GameSpot. 2015-05-30 [2021-07-15 ] . (原始内容存档 于2021-07-17).
^ Activision CEO Bobby Kotick stated that the total cost was $500 million, but Bungie's Eric Osborne stated that the budget was "Nowhere near $500 Million" . [2015-10-19 ] . (原始内容存档 于2020-11-12).
^ Karmali, Luke. Destiny is a $500 Million Gamble for Activision, says Kotick . IGN. 2014-05-06 [2014-09-08 ] . (原始内容存档 于2021-07-17).
^ Takahashi, Dean. Red Dead Redemption 2 could hit 20 million in sales — and turn a profit — by December . VentureBeat. 2018-10-31 [2021-03-01 ] . (原始内容 存档于2018-11-01).
^ Cloud Imperium Financials for 2019 . cloudimperiumgames.com. [2020-12-24 ] . (原始内容存档 于2021-04-15).
^ Sinclair, Brendan. CD Projekt refunded around 30,000 Cyberpunk 2077 copies . Gamesindustry.biz. Gamer Network. 2021-04-22 [2021-04-23 ] . (原始内容 存档于2021-04-22).
^ 9.0 9.1 膨れ上がるゲーム制作費:平均は20億円程度 . Wired. 2010-01-15 [2021-07-15 ] . (原始内容存档 于2021-07-15).
^ Funk, John. How much did MW2 Cost? . The Escapist. 2009-11-19 [2014-10-04 ] . (原始内容存档 于2013-02-04).
^ GTA V dev costs over $137 million, says analyst . gamesindustry.biz. 2013-02-01 [2017-01-02 ] . (原始内容存档 于2013-02-04).
^ Travers, Alan. GTA 5' Costs $265 Million To Develop And Market, Making It The Most Expensive Video Game Ever Produced: Report . GamesIndustry.biz. 2013-02-01 [2013-09-09 ] . (原始内容 存档于2013-02-04).
^ Fritz, Ben. Star Wars: The Old Republic — the story behind a galactic gamble . Los Angeles Times. 2012-01-20 [2014-10-04 ] . (原始内容 存档于2014-10-06).
^ Square Enix reports $48M loss following release of underperforming Marvel's Avengers . [2020-11-09 ] . (原始内容存档 于2020-11-07).
^ Dead Space 2 Dev Says Game Cost $60M To Make And Sold Millions, But Failed Commercially . [2018-08-18 ] . (原始内容存档 于2017-10-18).
^ Essential 50: Final Fantasy VII . 1UP.com. [2013-04-22 ] . (原始内容 存档于2012-07-21).
^ Final Fantasy 7: An oral history . Polygon. 2017-01-09 [2018-02-02 ] . (原始内容存档 于2021-07-04).
^ Stanton, Rich. Final Fantasy 7 retrospective . Eurogamer.net. 2013-06-02 [2014-03-20 ] . (原始内容存档 于2021-04-12).
^ Dring, Christopher. Eidos Montreal: "We have to try new models for single-player games" . Eurogamer#Subsidiaries. Gamer Network. 2018-05-11 [2018-05-12 ] . (原始内容 存档于2018-05-11).
^ Androvitch, Mark. GTA IV: Most expensive game ever developed? . Games Industry International. 2008-04-30 [2021-08-05 ] . (原始内容存档 于2010-12-31).
^ Stuart, Keith. Realtime Worlds: an inside story . theguardian.com. Guardian Media Group. 2010-08-27 [2015-09-29 ] . (原始内容 存档于2015-04-07).
^ Max Payne 3's Sales May Be Hitting Rockstar Where It Hurts . www.gametrailers.com. 2012-06-15 [2021-07-15 ] . (原始内容存档 于2015-08-06).
^ Schiesel, Seth. Video Game Review - 'Red Dead Redemption' Brings Old West to Life . The New York Times. 2010-05-16 [2014-09-04 ] . (原始内容 存档于2014-02-28).
^ 20 of the Most Expensive Games Ever Made . GameSpot. [2016-06-08 ] . (原始内容存档 于2020-07-29).
^ Pham, Alex. ' Enter the Matrix': An alignment of the digital planets . Chicago Tribune. 2003-05-16 [2016-06-16 ] . (原始内容存档 于2018-06-18).
^ Bercovici, Jeff. With 'Defiance,' Comcast's Syfy Bets $100M On Convergence Of TV And Videogames . Forbes. 2012-11-26 [2016-04-19 ] . (原始内容存档 于2014-10-07).
^ CD PROJEKT Group – first half of 2015 . [2021-07-15 ] . (原始内容存档 于2015-11-29).
^ The Witcher 3 sells 6m copies in six weeks . [2015-08-26 ] . (原始内容存档 于2015-08-26).
^ Yin-Poole, Wesley. New article on Konami paints a bleak picture . Eurogamer. Gamer Network. 2015-08-03 [2015-08-03 ] . (原始内容存档 于2020-12-31).
^ Kent, Gordon. Edmonton's BioWare uses upcoming release of Mass Effect: Andromeda to push for industry tax credits . 2017-03-01 [2018-09-22 ] . (原始内容 存档于2018-06-20).
^ Kronke, David. It's Gonna Be a Video Jungle Out There: Video-game stars Donkey Kong and Sonic the Hedgehog will battle it out with new games backed by tech advances and mega-marketing . Los Angeles Times. 1994-10-15 [2020-05-26 ] . (原始内容存档 于2015-09-18).
^ Mosca, Marco. Watch Dogs, le très gros budget d'Ubisoft . Challenges. 2013-06-18 [2014-03-20 ] . (原始内容 存档于2016-05-14).
^ Sheffield, Brandon. GDC 2011: Yu Suzuki: 'Sega Will Probably Let Me Make Shenmue 3' . Gamasutra.com. 2011-03-02 [2014-03-18 ] . (原始内容存档 于2018-01-24).
^ Robinson, Martin. Yu Suzuki wants $10 million to make a truly open world Shenmue 3 . 2015-06-22 [2021-07-15 ] . (原始内容存档 于2015-06-23).
^ Nutt, Christian. What's holding back Crysis 3? . Gamasutra. 2013-03-01 [2015-07-19 ] . (原始内容存档 于2015-07-22).
^ Charles Onyett. GC 2008: Crysis Cost 22 Million to Make . [2021-07-15 ] . (原始内容存档 于2013-07-08).
^ Ubisoft discusses next-generation game budgets . Eurogamer.net. 2012-05-16 [2018-12-27 ] . (原始内容存档 于2021-08-29).
^ Remo, Chris. Yamauchi: Gran Turismo 5's Development Cost Hit $60 Million . Gamasutra.com. 2009-11-05 [2014-03-18 ] . (原始内容存档 于2018-01-18).
^ How Much Does It Cost To Make A Big Video Game? . Kotaku. [2014-10-04 ] . (原始内容存档 于2017-12-16).
^ Gaming . Variety. [2021-07-15 ] . (原始内容存档 于2018-05-27).
^ Purchese, Robert. Heavy Rain cost €16.7 million to make and made Sony "more than €100 million" . Eurogamer.net. 2013-04-19 [2014-03-18 ] . (原始内容存档 于2013-07-03).
^ Heavy Rain cost $52 million but made $130 million, you do the math . Engadget. [2021-07-15 ] . (原始内容存档 于2019-06-11).
^ Alder, Davon. Square Haven News / NTV Tokyo Interviews Hironobu Sakaguchi . squarehaven.com. 2000-07-29 [2016-04-01 ] . (原始内容存档 于2018-04-18).
^ Phipps, Keith. Howard Scott Warshaw . A.V. Club. 2005-02-02 [2016-06-16 ] . (原始内容存档 于2015-09-19).
^ Pham, Alex. DC Universe Online: $50 million gamble aims for audience that World of Warcraft 'can't touch' . Hero Complex – movies, comics, pop culture – Los Angeles Times. 2011-01-11 [2016-07-05 ] . (原始内容存档 于2018-10-21).
^ Geoghegan, Kev. Will L.A. Noire change the game for actors? . BBC News. 2011-05-27 [2021-08-05 ] . (原始内容存档 于2018-01-07).
^ Darksiders 2's $50 Million Budget Was "Ridiculous," Nordic Games CEO Says . [2021-07-15 ] . (原始内容存档 于2014-09-22).
^ Casey Corr, O. Move To Level Two - Ho A Hurdle, Dodge A Fireball On The Way To Finding The Spirit Of America's Favorite Toy . Seattle Times. 1990-12-16 [2018-06-27 ] . (原始内容 存档于2018-06-28).
^ Nintendo fuels "Mario Mania" with "Super Mario Bros. 3" . The Indianapolis Star. 1990-04-09: 22 [2021-02-20 ] . (原始内容存档 于2021-07-17).
^ Brian Crecente. The four lives of Epic Games . Polygon. [2018-03-27 ] . (原始内容存档 于2016-05-04). By the end of the cycle, Gears of War 3 cost about four or five times more than the original to make.
^ Half-Life 2: $40 million in, still Steaming forward . Eurogamer. 2004-03-22 [2016-06-16 ] . (原始内容存档 于2020-05-22).
^ MMO Budget Busters . MMOHuts. 2010-05-10 [2016-02-02 ] . (原始内容存档 于2014-12-31).
^ Plunkett, Luke. Why The Halo MMO Was Cancelled . Kotaku. 2010-04-13 [2016-04-12 ] . (原始内容 存档于2018-06-19).
^ Frank, Allegra. Report: Fable Legends was a $75M project 'nobody' wanted to work on . Polygon . 2016-05-12 [2016-06-07 ] . (原始内容存档 于2021-07-16).
^ Zelfden, N. Van. What's Killing the Video-Game Business? . Slate. 2009-02-16 [2015-08-26 ] . ISSN 1091-2339 . (原始内容存档 于2018-07-07).
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