User:EzrealChen/備用沙盒66
這是EzrealChen的用户页。用户沙盒是用户页的子頁面,属于用户的測試區,不是維基百科條目。 公用沙盒:主沙盒 | 使用指南沙盒一、二 | 模板沙盒 | 更多…… 此用户页的子頁面: 外觀選項: 用字選項: 如果您已经完成草稿,可以请求志愿者协助将其移动到条目空间。 |
Batman: The Dark Knight | |
---|---|
类型 | Stealth, action |
平台 | PlayStation 3, Xbox 360 |
开发商 | Pandemic Studios |
发行商 | 艺电 |
系列 | 蝙蝠俠 |
模式 | 单人电子游戏 |
发行日 | Canceled |
Batman: The Dark Knight was an 动作游戏-隐蔽类游戏 for the PlayStation 3 and Xbox 360 developed by Pandemic Studios from September 2006 until its cancellation in October 2008. It would have been the first 開放世界 video game to feature the DC漫畫 superhero 蝙蝠俠 and was based on 克里斯托弗·诺兰's film 黑暗騎士. In Batman: The Dark Knight, the player controlled Batman, who could freely explore 高譚市, drive vehicles, and perform missions. Pandemic was given access to the film's script and other materials, and the film's cast would have reprised their roles for the game.
Pandemic began working on the game before the film's 主体拍摄 commenced. Batman: The Dark Knight was initially developed in the same linear style as the 2005 蝙蝠俠:開戰時刻 蝙蝠侠:侠影之谜 (游戏), but was retooled when the studio decided an open world approach would better suit Nolan's interpretation of Batman. Development was stalled when Pandemic's staff discovered the 游戏引擎 desired to create the game was incompatible with most assets. Publisher 艺电 (EA) chose to cancel the game when it could not reach its intended December 2008 deadline.
EA reportedly missed 美元100 million in potential revenue for not releasing a Dark Knight video game. The publisher did not renew its license for the Batman 知识产权 afterwards. The rights reverted to 華納兄弟互動娛樂, which went on to release the critically acclaimed 蝙蝠俠:阿卡漢系列 series. Batman: The Dark Knight was kept a secret during its development cycle; 加里·奧德曼 made the only public mention of it during production. Since the game's cancellation, numerous video game journalists have retrospectively considered its potential.
Premise
Batman: The Dark Knight was an 动作游戏-隐蔽类游戏 in which the player controlled the DC漫畫 superhero 蝙蝠俠.[1] Based on 克里斯托弗·诺兰's 2008 film 黑暗騎士, it would have been a sequel to the 2005 game 蝙蝠侠:侠影之谜 (游戏).[2] The story closely followed that of the film's and the cast was signed on to voice their respective characters for the game. The film's distributor, 华纳兄弟, provided developer Pandemic Studios with the script, concept art, and other materials to assist.[3]
The game's earliest prototypes closely followed Batman Begins's gameplay approach as a linear action game.[1] However, later versions placed Batman in an 開放世界 version of 高譚市 which he could freely explore. Batman could traverse on foot, drive the 蝙蝠車 or Batpod, or glide through the air. The player could also perform missions.[3][4] Batman: The Dark Knight would have been the first open world Batman game, preceding 蝙蝠侠:阿卡姆之城 (2011).[5]
Development
Elevation Partners acquired the license for a video game based on The Dark Knight shortly after it was 綠燈 (電影製作) by Warner Bros. It outsourced development to Pandemic Studios, known for Star Wars: Battlefront, 毀滅全人類系列, and Mercenaries; Pandemic's management assigned production to its 布里斯班 branch.[1][5][6] 艺电 (EA), which had previously published the 蝙蝠俠:開戰時刻 tie-in game, was to publish Batman: The Dark Knight. Planning for Batman: The Dark Knight began in September 2006, before 主体拍摄 for the film. After the completion of Destroy All Humans! 2, Pandemic was split into two groups, with team "Alpha" working on a 竞速游戏 for the Wii and team "Bravo" working on Batman: The Dark Knight, which was intended to release on the PlayStation 3 and Xbox 360.[3][4] EA's license to Batman video games was valid for 18 months and would expire in December 2008.[7]
Pandemic began to produce the game before they had been given any material about the film. The first prototypes for the game were created on the PlayStation 2 because the studio had not yet decided which 游戏引擎 The Dark Knight would use. The first work done for the game was the creation of Gotham City and the physics for Batman's gliding ability. The initial gameplay was linear, similar to the Batman Begins game. Most of their effort went into designing the graphical style and environments that would mimic the look and feel of Batman Begins.[3] One of Elevation Partners' cofounders — singer and Batman fan 博诺, who was on tour with U2樂團 — visited Brisbane during this stage of development. Though he was shown an early and basic build, Bono was very impressed and enthusiastic about the amount of effort that had gone into the game.[8]
As the Brisbane branch of Pandemic worked on Batman: The Dark Knight, Pandemic's office in 洛杉矶 had been working on a new game engine, Odin. It was created during the development of The Saboteur (2009) and designed for detailed open world games. Pandemic decided an open world approach would suit Nolan's interpretation of Batman's world better than a linear one. By the end of 2007, Batman: The Dark Knight's assets were being transferred into Odin. This caused unforeseen technical problems and devastated development. Troubles began when Batman's model was imported; attempts to control him caused the 帧率 to drop to five frames per second (FPS). Importing more characters caused the performance to get worse and caused many development kits to 崩溃.[3][4]
These problems were unexpected and it was not possible for the staff to have the game ready for release alongside the film as had been intended. Several team members quit as a result. Shortly after this, EA acquired Elevation Partners and delayed Batman: The Dark Knight's release to December to coincide with the film's release on home media.[6] Pandemic used the extra time to make the game playable, but missions suffered from 程序错误s and the slowdown was unresolved. Most of the frame rate problems came from the game's lighting system, which had to be manually altered after a change was made to the environment.[3][8] Other problems arose from the 關卡 (電子遊戲) tools not being available for six months and management making decisions that had to be reversed.[7]
EA and Pandemic attempted to keep Batman: The Dark Knight a secret, but 加里·奧德曼, who played 詹姆斯·戈登 (漫画) in the film, revealed the game was in development during an interview with G4 (电视频道). At one point in development, Oldman visited Brisbane to view the progress and was shown a build of Batman gliding over a city and Gordon using the Bat-Signal. When asked about a potential Dark Knight game in an interview, Oldman explained what he had been shown, unaware it was supposed to be a secret.[4][9] The resulting news coverage by video game journalists put a considerable amount of pressure on Pandemic to finish the game, and EA expanded the development team to over 100 members. However, this was not enough to save the game, and EA canceled it in October 2008.[3][6]
Aftermath
With the absence of a Dark Knight game, EA reportedly missed 美元100 million in potential revenue.[6] The Brisbane branch of Pandemic was shut down shortly after the Batman: The Dark Knight debacle in February 2009;[10] some staff moved to Los Angeles to finish The Saboteur. The studio was closed entirely in November 2009.[4] EA did not renew its license, so the rights to the Batman 知识产权 reverted to 華納兄弟互動娛樂 afterwards. Warner Bros. eventually released the critically acclaimed 蝙蝠俠:阿卡漢系列 series, which feature an open world gameplay style.[6][5] Although a Dark Knight video game was never released, an expansion pack for 乐高蝙蝠侠3:飞越高谭市 (2014) contains levels based on the film,[11] and Batman's suit from the film is available as 可下载内容 for 蝙蝠俠:阿卡漢騎士 (2015).[12]
Batman: The Dark Knight was never formally announced.[3] Rumors of its existence surfaced in May 2007,[2] but before Oldman stated it was in development, video game journalists speculated why no video game adaptation of The Dark Knight had been announced.[9] Inverse wrote the absence of an adaptation was unusual: "In the late-aughts, it was pretty much guaranteed any superhero or animated family movie would have a video game tie-in that would capitalize on release... anyone would have snatched up a licensed videogame (原文如此) of The Dark Knight, one of the rare cultural events that actually surpassed the critical mass hype."[8]
In January 2009, Kotaku published a series of articles about the game's development cycle based on information from a Pandemic insider.[7] Further information was revealed in February 2016, when Did You Know Gaming? dedicated an episode of its series Unseen64 to Batman: The Dark Knight, showcasing gameplay footage from prototypes and concept artwork.[13] These revelations have elicited commentary on the game's potential. The Escapist wrote the game showed a lot of promise for a licensed property, considering Pandemic had built a reputation for making quality games.[7] Reacting to the Unseen64 episode, GamesRadar+ thought it was interesting to see what a Dark Knight game could have been like,[14] and GameSpot called its cancellation unfortunate.[13]
References
- ^ 1.0 1.1 1.2 Skipper, Ben. Cancelled Batman game: Unseen 64 tells story of Pandemic's The Dark Knight movie tie-in. 国际财经时报. February 1, 2016 [May 12, 2018].
- ^ 2.0 2.1 Casamassina, Matt. Rumor: Pandemic to Develop New Batman Game. IGN. May 17, 2007 [May 11, 2018].
- ^ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Marnell, Blair. Footage from The Dark Knight's Canceled Video Game Hits the Web. Nerdist News. February 2, 2016 [May 6, 2018]. (原始内容存档于May 13, 2018).
- ^ 4.0 4.1 4.2 4.3 4.4 Nunneley, Stephany. Here’s a look at Pandemic’s cancelled Batman The Dark Knight game. VG247. February 2, 2016 [May 10, 2018]. (原始内容存档于May 12, 2018).
- ^ 5.0 5.1 5.2 Nieves, Davey. The Dark Knight Film Tie-in Game That Might Have Been. Comics Beat. February 1, 2016 [May 10, 2018]. (原始内容存档于April 18, 2018).
- ^ 6.0 6.1 6.2 6.3 6.4 Phillips, Tom. Peek at the cancelled Batman The Dark Knight game. Eurogamer. February 2, 2016 [May 10, 2018]. (原始内容存档于May 12, 2018).
- ^ 7.0 7.1 7.2 7.3 Chalk, Andy. Screwing Up Batman. The Escapist. January 16, 2009 [May 11, 2018]. (原始内容存档于January 15, 2018).
- ^ 8.0 8.1 8.2 Francisco, Eric. Here's Why 'The Dark Knight' Didn't Have a Video Game Companion. Inverse. February 1, 2016 [May 10, 2018]. (原始内容存档于May 12, 2018).
- ^ 9.0 9.1 Johnson, Stephen. 'Dark Knight' Game Leaks. G4 (电视频道). July 22, 2008 [May 10, 2018]. (原始内容存档于October 15, 2012).
- ^ Harrison, David. Pandemic Brisbane Shut Down. AusGamers. February 11, 2009 [May 10, 2018]. (原始内容存档于May 22, 2018).
- ^ McWhertor, Michael. The Dark Knight and Man of Steel come to Lego Batman 3 in the game's season pass. Polygon. September 9, 2014 [May 11, 2018]. (原始内容存档于May 12, 2018).
- ^ Hill, Sefton [@Seftonhill]. #BatPeoplePower has spoken. We're going to build the TDK batsuit! Thanks for your feedback! #ArkhamKnight (推文). September 27, 2015 [October 2, 2015]. (原始内容存档于October 2, 2015) –通过Twitter.
- ^ 13.0 13.1 Paget, Mat. See The Dark Knight Batman Game That Never Saw the Light of Day. GameSpot. February 2, 2016 [May 11, 2018]. (原始内容存档于May 12, 2018).
- ^ Prell, Sam. Batman almost got an open-world game 3 years before Arkham City. GamesRadar+. February 2, 2016 [May 11, 2018].
Template:Batman video games Template:Batman in film