User:BoomingBones/晶体管 (游戏)
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File:Transistor Logo.png | |
平台 | Microsoft Windows, PlayStation 4, OS X, Linux, iOS, Nintendo Switch |
开发商 | Supergiant Games |
发行商 | Supergiant Games |
编剧 | Greg Kasavin |
程序 | Christopher Jurney Gavin Simon Andrew Wang |
美术 | Jen Zee |
音乐 | Darren Korb |
发行日 | PlayStation 4
|
《晶体管》(英语:Transistor,中国大陆译作“晶体管”,香港和台湾译作“電晶體”)是一款科幻动作角色扮演游戏。游戏由Supergiant Games开发并发行,于2014年5月首次登陆Windows和PlayStation 4平台,[1]并于同年10月发售OS X和Linux版本。[2]iOS版本亦于2015年6月起开售。[3]于2018年11月登陆Nintendo Switch平台。[4]
截至2015年12月,《晶体管》在各平台上的总销量超过100万份。[5]
Transistor is a science fiction action role-playing video game developed and published by Supergiant Games. The game was released in May 2014 for Microsoft Windows and PlayStation 4,[6] and for OS X and Linux in October 2014,[7] and iOS devices in June 2015.[8] Transistor sold over one million copies across all platforms by December 2015.[5]
Gameplay
Transistor utilizes an isometric point of view. The player controls the character Red as she travels through a series of locations, battling enemies known collectively as the Process in both real-time combat and a frozen planning mode referred to as "Turn()". Using Turn() drains the action bar, which refills after a short delay. Until it is full again, Red cannot use Turn(), or any other power (without a specific upgrade).[9] Red earns experience points after each battle, and may collect new powers (called Functions) from fallen victims of the Process. Functions may be equipped as one of four unique techniques, as an enhancement on another, equipped technique, or as a passive, persistent effect during battle. For example, the Function Spark() may be used to fire a wide area attack, equipped on another Function to increase its area of effect, or used as a passive effect to spawn decoys of Red. Red can also collect and activate Limiters, which serve as optional debuffs during combat, but in turn increase experience gained. Both Functions and Limiters reveal minor parts of the story if used for a long enough time.
For the PlayStation 4 version, the DualShock 4 light bar flashes in sync with the Transistor's speech.[10]
In June 2015, the game was released on the iOS App Store with default tap controls configured for the iPhone and iPad touchscreens.[11][12] In addition, the iOS version of the game includes optional gamepad support.[11]
In November 2015, the game was released for the Apple TV and is compatible with the Siri Remote.
Story
Red, a famous singer in a city called Cloudbank, is attacked by the Process, a robotic force commanded by a group called the Camerata. She manages to escape and comes into possession of the mysterious Transistor—the great sword-like weapon she was to be assassinated with. The Transistor is buried into the chest of a man, now slumped over and dead; though his consciousness and voice seem to have been absorbed into the Transistor itself along with Red's voice. The Camerata continue to track Red and the Transistor down with the Process, wanting the weapon for some yet-unknown cause.[13]
Plot
The game opens with the player character, Red, kneeling by the body of an unknown man who has been killed with a glowing great sword—the titular Transistor. Red is a singer, and the attack which killed the man has also stolen her voice, sealing it inside the Transistor. The dead man's consciousness has also been absorbed into the sword, and through it, he is able to speak to Red and act as the game's narrator. As Red makes her way out of the district in which the game starts, she comes into conflict with an army of robotic intelligence known as the Process.
Red makes her way to her former performance stage, in Cloudbank's Goldwalk district, where it is revealed that the Process is being controlled by the Camerata, a sinister group of high-ranking officials. They were the ones who attacked Red, though the attack was thwarted when the man in the Transistor stepped in front of the blow. As Red travels, she discovers several Cloudbank citizens who have been "integrated" by the Process and absorbs their trace data into the Transistor, expanding the weapon's functionality. Upon reaching the stage where she performed that night, Red encounters Sybil Reisz, the Camerata member who had befriended her before the assassination attempt, in a corrupted Process-like form. It is revealed that Sybil was in love with Red, and that she arranged for the attack in an attempt to cause the man's death and have Red to herself. After defeating Sybil and absorbing her consciousness into the Transistor, Red uses Sybil's knowledge of the Camerata to locate their leader—one of the administrators of Cloudbank, Grant Kendrell.
As Red enters the Highrise district, the Process becomes more aggressive in their actions, attacking the entire city; this leads to the Process becoming public knowledge. Asher Kendrell, another member of the Camerata, publicly apologizes for the Camerata's actions and reveals their involvement in the Process invasion, going so far as to contact and apologize to Red for all that the Camerata has done to her, the mysterious man in the Transistor, and the dozens of other influential figures who have been Processed and destroyed. It becomes apparent that the Camerata are no longer in control of the Process, and that the current situation is very different from their intended vision. After fighting past numerous Process enemies, including a massive creature referred to as the "Spine" whose mere presence severely affects the man in the Transistor, Red reaches the hideout of the Camerata in Bracket Towers only to find that Grant and Asher have committed suicide.
After resolving to hunt down the final member of the Camerata, Royce Bracket, and then escape the city, Red and her companion find themselves traveling back through the starting portion of the game which has now been "Processed" into a blocky, white facsimile of its original form. Upon reaching the starting point of the game, Royce approaches Red through a robotic proxy and offers a truce in order for them to work together to stop the Process. Royce reveals that the Transistor is a "remote-control" to manipulate the changing landscape and environment of Cloudbank. It is the central part of the apparatus used by the city's administrators, including the late Grant, to change the city to fit the whims of the people. After fighting through the completely Processed district of Fairview, in which the Process has evolved a humanoid form and the laws of physics only loosely apply, Red arrives at the Cradle, the system that the Transistor powers in order to manipulate the Process—which is suggested to be an integral part of the system to rearrange and change Cloudbank—and stop the invasion. After Red places the Transistor in the Cradle, she and Royce are absorbed into it. In the Transistor's virtual realm, now armed with a Transistor of his own, Royce informs Red that only one of them can escape back to Cloudbank and repair the city. He apologizes to Red for this and the two clash.
After defeating Royce, leaving him trapped inside the Transistor-world, Red is transported back into Cloudbank, where she begins the task of rebuilding Cloudbank's Processed areas. Upon un-processing the mysterious man's body and learning he cannot be restored from inside the Transistor, she sits down beside him and—despite his protests and pleadings otherwise—impales herself with the Transistor, committing suicide. In the closing credits sequence, it is shown that the man is reunited with Red within the virtual world of the Transistor. At this moment, a heartfelt embrace reveals that her voice has also been restored.
Music
Transistor Original Soundtrack | |
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File:Transistor soundtrack.JPG | |
Darren Korb的原声带 | |
发行日期 | May 20, 2014 |
类型 | Electronic |
时长 | 72:23 |
制作人 | Darren Korb |
歌曲列表 | ||
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曲序 | 曲目 | 时长 |
1. | Old Friends | 03:21 |
2. | Stained Glass | 02:11 |
3. | Forecast | 02:39 |
4. | The Spine(feat. Эшли Барретт) | 03:14 |
5. | Coasting | 03:29 |
6. | Vanishing Point | 03:40 |
7. | Traces | 02:02 |
8. | Water Wall | 03:56 |
9. | Cut Apart | 00:52 |
10. | In Circles(feat. Эшли Барретт) | 03:26 |
11. | Gold Leaf | 02:43 |
12. | Heightmap | 04:23 |
13. | Dormant | 02:51 |
14. | Apex Beat | 03:10 |
15. | Gateless | 04:19 |
16. | Sandbox | 03:29 |
17. | We All Become(feat. Эшли Барретт) | 02:29 |
18. | Interlace | 04:06 |
19. | Tangent | 03:23 |
20. | Signals(feat. Эшли Барретт) | 02:55 |
21. | Impossible | 04:40 |
22. | Blank Canvas | 00:52 |
23. | Paper Boats(feat. Эшли Барретт) | 04:00 |
总时长: | 01:12:23 |
24."She shines"(feat.Эшли Барретт)
Не вошедшие в саундтрек, но присутствующие в игре | ||
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曲序 | 曲目 | 时长 |
1. | _n C_rcl_s(видоизмененная «In Circles», играющая во время битвы с первым боссом) | 03:25 |
2. | V_n_sh_ng P__nt(видоизмененная «Vanishing Point») | 04:51 |
Transistor's soundtrack was written and produced by Darren Korb. It was released simultaneously with the game on May 20, 2014. Ashley Lynn Barrett, who was the female vocalist in Bastion's soundtrack, returned to provide vocals for "The Spine", "In Circles", "We All Become", "Signals", and "Paper Boats".[14] The musical style of the soundtrack has been described by Korb as "old-world electronic post-rock". To fit that genre of music, the instruments used includes electric guitars, harps, accordions, mandolins, electric piano, and synth pads. Additionally, an EQ filter is overlaid over the music during the pause and "TURN()" menus to have a distant, blurred sound.[15]
The soundtrack sold 48,000 copies within the first ten days of release.[16]
On November 2, 2015 to commemorate Transistor's release on Apple TV, a new bonus track written and produced by Darren Korb, "She Shines" was added to the soundtrack. Ashley Barrett returned to provide the vocals.[17]
Reception
Transistor | ||||||||||||||||||||||
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Transistor has been well received by game critics; receiving an 8/10 from GameSpot, 8.5/10 from Destructoid, 9/10 from IGN, and an 8.5/10 from Polygon.[23][21][24][25] It also has an 83 out of 100 on review aggregator Metacritic based on 57 reviews for PlayStation 4 and 35 reviews for Microsoft Windows, indicating "generally favorable reviews".[18][19][27]
The game’s visuals and soundtrack have been praised by reviewers. Richard Niak of Game Critics wrote that the aesthetics of Cloudbank, the game’s main setting are, “...a key factor in understanding the story and the destruction being wrought by the Process.” [28] Randy Kalista of Gaming Nexus called the soundtrack “an indispensable element of Transistor’s storytelling.” [29] Danielle Riendeau of Polygon wrote that Transistor is, “...oozing with style and aesthetic charm,” and that the music and voice. “Set it apart aesthetically,” and infuse the game with personality and life.[25]
The game’s combat system has been received favorably, with many reviewers praising the game’s flexibility and the variety of possible ability combinations. Christian Donlan of Eurogamer called the combat system “a tight system in which almost nothing is wasted and experimentation is encouraged.” [30] Nicholas Plouffe of COG Connected wrote that Transistor, “Replicated the combat and movement style [of Bastion] that really sets the two completely apart from each other,” and that the number of combinations in regards to combat abilities allows for very diverse play-styles.[31] John Fisco of DarkStation wrote that the combat, “never felt overly difficult or too simplistic,” the distribution of ability upgrades was, “smartly implemented,” and that the action is, “both quick, and at times, thoughtfully composed...” [32]
The game’s storytelling has received mixed reactions. Chris I. of Digitally Downloaded wrote, “Like Bastion before it, Transistor’s strength isn’t found in its action-RPG elements alone, but in the way that its narrative unravels along.” [33] Marty Sliva of IGN praised the game on how it, “relies on subtlety in a way that few games ever do” in regards to its storytelling and worldbuilding.[24] Danielle Riendeau praised the game’s “fragmentary but effective” storytelling.[25] Matt Miller on Game Informer, however, notes that the linearity of the game made it, “feel repetitive” and called it, “an isolating adventure”.[22] Daniel Podgosrski of The Gemsbok called the plot and its presentation, “interestingly deep yet frustratingly vague”. He noted the game, “...does with its narrative so much more and so much better than many other titles,” but concluded that Transistor, “opts for mystery over clarity.” [13]
As of January 2015, the game has sold 600,000 copies.[34] By December 2015, the game had surpassed one million copies sold and had received over 100 industry accolades and awards.[35][5]
Accolades
Year | Awards | Category | Result | Ref. |
---|---|---|---|---|
2014 | The Game Awards | Best Independent Game | 提名 | [36][37] |
Best Score/Soundtrack | 提名 | |||
Giant Bomb's 2014 Game of the Year Awards | Best Music | 提名 | [38] | |
National Academy of Video Game Trade Reviewers (NAVGTR) awards | Song, Original or Adapted (We All Become) | 提名 | [39] | |
Original Light Mix Score, New IP | 提名 | |||
Game, Original Role Playing | 提名 | |||
Song Collection | 提名 | |||
Game Design, New IP | 提名 | |||
Character Design | 提名 | |||
Art Direction, Contemporary | 提名 | |||
Gametrailers's Game of the Year Awards | Best Strategy | 獲獎 | [40] | |
2015 | IGN's Best of 2014 | Best Graphics - Art | 獲獎 | [41] |
Best Music | 提名 | [42] | ||
Best Overall Game | 提名 | [43] | ||
Best PS4 Game | 提名 | [44] | ||
Best Sound Design | 提名 | [45] | ||
Best Strategy | 提名 | [46] | ||
Academy of Interactive Arts & Sciences D.I.C.E. Awards | D.I.C.E. Sprite Award | 獲獎 | [47] | |
Outstanding Achievement in Original Music Composition | 提名 | |||
Game Developers Choice Awards | Best Audio | 提名 | [48] | |
British Academy Awards (BAFTA) | Performer in 2015 (Logan Cunningham) | 提名 | [49] | |
SXSW Gaming Awards | Excellence in Musical Score | 獲獎 | [35][50] | |
Excellence in Art | 提名 | |||
Excellence in Visual Achievement | 提名 | |||
Most Valuable Character | 提名 |
References
- ^ Kasavin, Greg. Transistor arrives May 20 on PS4 and PC. Supergiant Games. April 10, 2014 [April 10, 2014].
- ^ Kasavin, Greg. Transistor Out Now on Mac and Linux!. Supergiant Games. October 30, 2014 [October 31, 2014].
- ^ Scalzo, John. Supergiant’s Transistor is now available on iOS App Store. Warp Zoned. June 11, 2015 [June 24, 2015].
- ^ Nintendo. Nintendo Switch Nindies Showcase Summer 2018. YouTube.
- ^ 5.0 5.1 5.2 Supergiant Games - Happy Holidays from Supergiant!. www.supergiantgames.com. [2017-04-18].
- ^ Kasavin, Greg. Transistor arrives May 20 on PS4 and PC. Supergiant Games. April 10, 2014 [April 10, 2014].
- ^ Kasavin, Greg. Transistor Out Now on Mac and Linux!. Supergiant Games. October 30, 2014 [October 31, 2014].
- ^ Scalzo, John. Supergiant’s Transistor is now available on iOS App Store. Warp Zoned. June 11, 2015 [June 24, 2015].
- ^ Duncan, Alasdair. PAX: Transistor is a worthy follow-up to Bastion. Destructoid. March 22, 2013 [May 20, 2014].
- ^ Kasavin, Greg. Transistor Preorder & Soundtrack. Supergiant Games. May 6, 2014 [May 20, 2014].
- ^ 11.0 11.1 Priestman, Chris. Transistor, the stylish sci-fi action-RPG from the Bastion dev, is out now on iOS. Pocket Gamer. June 11, 2015 [June 24, 2015].
- ^ Nelson, Jared. TouchArcade Game of the Week: 'Transistor'. TouchArcade. June 12, 2015 [June 24, 2015].
- ^ 13.0 13.1 Podgorski, Daniel. Red Pen: On the Interestingly Deep yet Frustratingly Vague Plot of Supergiant Games’ Transistor. The Gemsbok. May 4, 2016 [February 6, 2017].
- ^ Transistor Original Soundtrack. Bandcamp. Supergiant Games. [June 5, 2014].
- ^ Korb, Darren. Behind the Music and Sounds of Transistor. PlayStation Blog. Sony Computer Entertainment. May 23, 2014 [June 3, 2014].
- ^ John Aidan, Byrne. Wall Street exec moonlights as manager for indie rockers. New York Post. June 7, 2014 [June 11, 2014].
- ^ Greg, Kasavin. Out Now: Transistor for the New Apple TV!. Supergiant Games. November 2, 2015.
- ^ 18.0 18.1 Transistor for PlayStation 4 Reviews. Metacritic. CBS Interactive. [May 23, 2014].
- ^ 19.0 19.1 Transistor for PC Reviews. Metacritic. CBS Interactive. [May 23, 2014].
- ^ Transistor for iPhone/iPad Reviews. Metacritic. CBS Interactive. [June 23, 2018].
- ^ 21.0 21.1 Duncan, Alasdair. Review: Transistor. Destructoid. May 20, 2014 [May 20, 2014].
- ^ 22.0 22.1 Miller, Matt. Transistor: Weird And Wonderful Discovery. Game Informer. May 20, 2014 [May 20, 2014].
- ^ 23.0 23.1 Petit, Carolyn. Transistor Review. GameSpot. May 20, 2014 [May 20, 2014].
- ^ 24.0 24.1 24.2 Sliva, Marty. Transistor Review. IGN. May 20, 2014 [May 20, 2014].
- ^ 25.0 25.1 25.2 25.3 Riendeau, Danielle. Transistor Review: A Girl and Her Sword. Polygon. May 20, 2014 [May 20, 2014].
- ^ Lazarides, Tasos. 'Transistor' Review – An Action-Packed, Evocative Journey in an Amazing World. TouchArcade. June 19, 2015 [June 23, 2018].
- ^ LeJacq, Yannick. Transistor: The Kotaku Review. Kotaku. May 20, 2014 [May 20, 2014].
- ^ Transistor Review – GameCritics.com. gamecritics.com. [2017-04-18] (美国英语).
- ^ Transistor - Gaming Nexus. Gaming Nexus. [2017-04-18] (英语).
- ^ Donlan, Christian. Transistor review. Eurogamer. 2014-05-20 [2017-04-18] (en-UK).
- ^ Transistor (PC) Review - Walk Softly and Carry a Talking Sword - COGconnected. COGconnected. [2017-04-18] (美国英语).
- ^ Transistor. DarkStation. [2017-04-18] (美国英语).
- ^ S, Matt. Review: Transistor (PC). www.digitallydownloaded.net. [2017-04-18].
- ^ Makuch, Eddie. Bastion Sells 3 Million, Transistor Hits 600,000. GameSpot. CBS Interactive. 2015-01-09 [2015-01-09]. (原始内容存档于2015-01-10).
- ^ 35.0 35.1 Supergiant Games - Transistor Earns 100+ Industry Accolades, Sells More Than 600k Copies. www.supergiantgames.com. [2017-04-18].
- ^ Nominees - Game Awards 2014. The Game Awards. [December 6, 2014]. (原始内容存档于November 14, 2015).
- ^ Kain, Erik. All The Winners Of The 2014 Game Awards. Forbes. December 6, 2014 [December 14, 2014]. (原始内容存档于December 14, 2014).
- ^ Giant Bomb's 2014 Game of the Year Awards: Day Two Text Recap. Giant Bomb. CBS Interactive. December 27, 2014 [December 28, 2014]. (原始内容存档于December 28, 2014).
- ^ NAVGTR Awards (2014). National Academy of Video Game Trade Reviewers.
- ^ GameTrailers, Game of the Year Awards 2014 - Best Strategy, 2016-07-19 [2017-04-18]
- ^ Winner: Best Graphics - Art. IGN. Ziff Davis. January 13, 2015 [February 12, 2015]. (原始内容存档于February 12, 2015).
- ^ Best Music. IGN. Ziff Davis. January 13, 2015 [February 12, 2015]. (原始内容存档于February 12, 2015).
- ^ Best Overall Game. IGN. Ziff Davis. January 13, 2015 [February 12, 2015]. (原始内容存档于February 12, 2015).
- ^ Best PS4 Game. IGN. Ziff Davis. January 13, 2015 [February 12, 2015]. (原始内容存档于February 12, 2015).
- ^ Best Sound Design. IGN. Ziff Davis. January 13, 2015 [February 12, 2015]. (原始内容存档于February 12, 2015).
- ^ Best Strategy. IGN. Ziff Davis. January 13, 2015 [February 12, 2015]. (原始内容存档于December 18, 2014).
- ^ Academy of Interactive Arts & Sciences D.I.C.E. Awards 2015. [April 15, 2017].
- ^ Game Developers Choice Awards. www.gamechoiceawards.com. [2017-04-15].
- ^ Games in 2015 | BAFTA Awards. awards.bafta.org. [2017-04-15] (英语).
- ^ Second Annual SXSW Gaming Awards Announces Top Winners in 21 Categories (PDF). [18 April 2017].
External links