File:Szilassi polyhedron.stl
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View Szilassi polyhedron.stl on viewstl.com
摘要
描述Szilassi polyhedron.stl |
English: Szilassi polyhedron (polyhedron with complete face adjacency) by CMG Lee. |
日期 | |
來源 | 自己的作品 |
作者 | Cmglee |
Python source
#!/usr/bin/env python
header = 'Szilassi polyhedron (polyhedron with complete face adjacency) by CMG Lee.'
vertexsss = [ ## [i_vertex][property][x,y,z etc]
{'xyz':(-240, 0, 240), 'colour':'#f90', 'label':'G'},
{'xyz':( 240, 0, 240), 'colour':'#960', 'label':'H'},
{'xyz':( 0,-252,-240), 'colour':'#069', 'label':'B'},
{'xyz':( 0, 252,-240), 'colour':'#0cf', 'label':'M'},
{'xyz':( 40,-100,-160), 'colour':'#060', 'label':'C'},
{'xyz':( -40, 100,-160), 'colour':'#090', 'label':'L'},
{'xyz':( -75, -75, -60), 'colour':'#009', 'label':'D'},
{'xyz':( 75, 75, -60), 'colour':'#00f', 'label':'K'},
{'xyz':( 90, -50, 40), 'colour':'#909', 'label':'E'},
{'xyz':( -90, 50, 40), 'colour':'#f0f', 'label':'J'},
{'xyz':(-140, 0, 40), 'colour':'#000', 'label':'A'},
{'xyz':( 140, 0, 40), 'colour':'#666', 'label':'N'},
{'xyz':(-140, -50, 40), 'colour':'#900', 'label':'F'},
{'xyz':( 140, 50, 40), 'colour':'#f00', 'label':'I'}]
facesss = [ ## [i_face][property][i_vertex etc]
{'vertexss':[(11,13, 9,10,12, 8) ],'flip':False, 'colour':'#999'},
{'vertexss':[( 6, 4, 2,10, 9, 7) ],'flip':False, 'colour':'#f66'},
{'vertexss':[( 7, 5, 3,11, 8, 6) ],'flip':False, 'colour':'#66f'},
{'vertexss':[( 9,13, 1, 0, 5, 7) ],'flip':False, 'colour':'#0c0'},
{'vertexss':[( 8,12, 0, 1, 4, 6) ],'flip':False, 'colour':'#fc0'},
{'vertexss':[( 5,10, 2, 3),(0,12,10,5)],'flip':False, 'colour':'#c9f'},
{'vertexss':[( 4,11, 3, 2),(1,13,11,4)],'flip':False, 'colour':'#6cf'}]
import re, struct, math
def fmt(string): ## string.format(**vars()) using tags {expression!format} by CMG Lee
def f(tag): i_sep = tag.rfind('!'); return (re.sub('\.0+$', '', str(eval(tag[1:-1])))
if (i_sep < 0) else ('{:%s}' % tag[i_sep + 1:-1]).format(eval(tag[1:i_sep])))
return (re.sub(r'(?<!{){[^{}]+}', lambda m:f(m.group()), string)
.replace('{{', '{').replace('}}', '}'))
def append(obj, string): return obj.append(fmt(string))
def tabbify(cellss, separator='|'):
cellpadss = [list(rows) + [''] * (len(max(cellss, key=len)) - len(rows)) for rows in cellss]
fmts = ['%%%ds' % (max([len(str(cell)) for cell in cols])) for cols in zip(*cellpadss)]
return '\n'.join([separator.join(fmts) % tuple(rows) for rows in cellpadss])
def hex_rgb(colour): ## convert [#]RGB to #RRGGBB and [#]RRGGBB to #RRGGBB
return '#%s' % (colour if len(colour) > 4 else ''.join([c * 2 for c in colour])).lstrip('#')
def viscam_colour(colour):
colour_hex = hex_rgb(colour)
colour_top5bits = [int(colour_hex[i:i+2], 16) >> 3 for i in range(1,7,2)]
return (1 << 15) + (colour_top5bits[0] << 10) + (colour_top5bits[1] << 5) + colour_top5bits[2]
def roundm(x, multiple=1):
if (isinstance(x, tuple)): return tuple(roundm(list(x), multiple))
elif (isinstance(x, list )): return [roundm(x_i, multiple) for x_i in x]
else: return int(math.floor(float(x) / multiple + 0.5)) * multiple
def flatten(lss): return [l for ls in lss for l in ls]
def rotate(facetss, degs): ## around x then y then z axes
(deg_x,deg_y,deg_z) = degs
(sin_x,cos_x) = (math.sin(math.radians(deg_x)), math.cos(math.radians(deg_x)))
(sin_y,cos_y) = (math.sin(math.radians(deg_y)), math.cos(math.radians(deg_y)))
(sin_z,cos_z) = (math.sin(math.radians(deg_z)), math.cos(math.radians(deg_z)))
facet_rotatess = []
for facets in facetss:
facet_rotates = []
for i_point in range(4):
(x, y, z) = [facets[3 * i_point + i_xyz] for i_xyz in range(3)]
if (x is None or y is None or z is None):
facet_rotates += [x, y, z]
else:
(y, z) = (y * cos_x - z * sin_x, y * sin_x + z * cos_x) ## rotate about x
(x, z) = (x * cos_y + z * sin_y, -x * sin_y + z * cos_y) ## rotate about y
(x, y) = (x * cos_z - y * sin_z, x * sin_z + y * cos_z) ## rotate about z
facet_rotates += [round(value, 9) for value in [x, y, z]]
facet_rotatess.append(facet_rotates)
return facet_rotatess
def translate(facetss, ds): ## ds = (dx,dy,dz)
return [facets[:3] + [facets[3 * i_point + i_xyz] + ds[i_xyz]
for i_point in range(1,4) for i_xyz in range(3)]
for facets in facetss]
## Add facets
facetss = []
for facess in facesss:
for face_vertexs in facess['vertexss']:
face_vertexss = [list(vertexsss[i_vertex]['xyz'])
for i_vertex in (face_vertexs[::-1] if (facess['flip']) else face_vertexs)]
for i_face_vertex in range(len(face_vertexss) - 2):
facetss.append(flatten([(None,0,0), face_vertexss[0], face_vertexss[i_face_vertex + 1],
face_vertexss[i_face_vertex + 2], [facess['colour']]]))
facetss = [facets[:3] + facets[6:9] + facets[3:6] + facets[9:] for facets in facetss] ## flip facets
## Calculate normals
for facets in facetss:
if (facets[0] is None or facets[1] is None or facets[2] is None):
us = [facets[i_xyz + 9] - facets[i_xyz + 6] for i_xyz in range(3)]
vs = [facets[i_xyz + 6] - facets[i_xyz + 3] for i_xyz in range(3)]
normals = [us[1]*vs[2] - us[2]*vs[1], us[2]*vs[0] - us[0]*vs[2], us[0]*vs[1] - us[1]*vs[0]]
normal_length = sum([component * component for component in normals]) ** 0.5
facets[:3] = [-round(component / normal_length, 10) for component in normals]
print(tabbify([['N%s' % (xyz ) for xyz in list('xyz')] +
['%s%d' % (xyz, n) for n in range(3) for xyz in list('XYZ')] + ['RGB']] + facetss))
## Compile STL
outss = ([[('STL\n\n%-73s\n\n' % (header[:73])).encode('utf-8'), struct.pack('<L',len(facetss))]] +
[[struct.pack('<f',float(value)) for value in facets[:12]] +
[struct.pack('<H',0 if (len(facets) <= 12) else
viscam_colour(facets[12]))] for facets in facetss])
out = b''.join([bytes(out) for outs in outss for out in outs])
# out += ('\n\n## Python script to generate STL\n\n%s\n' % (open(__file__).read())).encode('utf-8')
print("# bytes:%d\t# facets:%d\ttitle:\"%-73s\"" % (len(out), len(facetss), header[:73]))
with open(__file__[:__file__.rfind('.')] + '.stl', 'wb') as f_out: f_out.write(out)
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The uploader of this file has agreed to the Wikimedia Foundation 3D patent license: This file and any 3D objects depicted in the file are both my own work. I hereby grant to each user, maker, or distributor of the object depicted in the file a worldwide, royalty-free, fully-paid-up, nonexclusive, irrevocable and perpetual license at no additional cost under any patent or patent application I own now or in the future, to make, have made, use, offer to sell, sell, import, and distribute this file and any 3D objects depicted in the file that would otherwise infringe any claims of any patents I hold now or in the future. Please note that in the event of any differences in meaning or interpretation between the original English version of this license and a translation, the original English version takes precedence. |
在此檔案描寫的項目
描繪內容
29 3 2018
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日期/時間 | 縮圖 | 尺寸 | 使用者 | 備註 | |
---|---|---|---|---|---|
目前 | 2018年3月29日 (四) 19:10 | 5,120 × 2,880(1 KB) | Cmglee | Try to fix z-fighting. | |
2018年3月29日 (四) 18:57 | 5,120 × 2,880(1 KB) | Cmglee | Remove redundant facets. | ||
2018年3月29日 (四) 18:49 | 5,120 × 2,880(2 KB) | Cmglee | User created page with UploadWizard |
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