跳至內容

火影忍者疾風傳 終極風暴4

本頁使用了標題或全文手工轉換
維基百科,自由的百科全書


火影忍者疾風傳 終極風暴4
  • NARUTO -ナルト- 疾風伝 ナルティメットストーム4
  • Naruto Shippuden: Ultimate Ninja Storm 4
類型格鬥動作
平台Microsoft Windows
PlayStation 4
Xbox One
Nintendo Switch
開發商CyberConnect2
發行商萬代南夢宮娛樂
總監石橋洋平
製作人西川裕貴
編劇藤野成章
音樂福田考代
系列火影忍者疾風傳 終極風暴
模式單人多人
發行日
2016年2月4日
  • PlayStation 4, Xbox One
    • 日本:2016年2月4日[1]
    • 歐洲:2016年2月5日[2]
    • 北美:2016年2月9日
    Microsoft Windows
    • 全球:2016年2月5日
    Nintendo Switch
    • 日本:2020年4月23日
    • 全球:2020年4月24日

火影忍者疾風傳 終極風暴4(日版名:NARUTO -ナルト-疾風伝 ナルティメットストーム4,英文版名:Naruto Shippuden: Ultimate Ninja Storm 4,[3] 是由CyberConnect2開發,萬代南夢宮遊戲於2016年在PlayStation 4Xbox OneWindows發售的對戰動作遊戲,[4]作為《火影忍者疾風傳 終極風暴革命》的續篇。在PlayStation 4與Xbox One進行開發,制定了為期兩年的開發計劃。

收錄追加下載內容《ROAD TO BORUTO》的《火影忍者疾風傳 終極風暴4 慕留人傳》於2017年2月2日發售。2020年4月23日在Nintendo Switch發售《火影忍者疾風傳 終極風暴4 慕留人傳》,追加下載內容《NEXT GENERATIONS》更新發佈可遊玩角色大筒木桃式與大筒木金式,.[5] 這是為了慶祝《火影忍者 終極忍者》系列在全球銷量超過2000萬片。[6]

作品簡介

遊戲的視覺元素將利用次世代的技術畫出更高品質的畫面,提升玩家的視覺質感[7]。除此之外,遊戲劇情將加入更完整的角色和忍術,而且還包含《火影忍者劇場版:最終章》的「新角色設計」。

本作品是《火影忍者》漫畫完結後的第一部遊戲作品,同是也是「火影忍者疾風傳:終極風暴」系列的最後一作。因此本作將會完整收納《火影忍者》所有原作劇情,例如漫畫中的「第四次忍界大戰」、「初代火影」千手柱間與宇智波斑的「終結谷之戰」以及漩渦鳴人與宇智波佐助的「第二次終結谷之戰」都將是CyberConnect2重點設計的劇情篇章。並通過追加下載內容《慕留人傳》收錄《火影忍者劇場版:慕留人》的劇情。

遊戲玩法

已隱藏部分未翻譯內容,歡迎參與翻譯

Ultimate Ninja Storm 4's gameplay is similar to that of previous games in the series, in which players battle each other in 3D arenas. A returning feature, omitted since the original Ultimate Ninja Storm, is the ability to wall-run; players can battle on the sides (walls) of each arena. A major change to the feature is the ability to have one character on the wall and the other on the field; the second player was originally also moved to the wall to keep the battle flowing and the system in check.[8] The game has the largest number of fighters in series history. Its roster includes 106 fighters from the Naruto universe (including duplicates of the same characters, such as Naruto (Part 1) and Naruto (Six Paths Sage Mode, or all 7 forms of Obito Uchiha),[9] including characters from the films The Last: Naruto the Movie (2014) and Boruto: Naruto the Movie (2015).[10]

The option to select one of three fighting types was removed; it was introduced in Naruto Shippuden: Ultimate Ninja Storm Revolution, restoring the rest of the series' strongest attacks, Ultimate Jutsu and Awakenings system which enhances the fighting capabilities of fighter for a limited time. Another new feature is the ability to swap characters during battle, similar to games such as Marvel vs. Capcom 3. Awakenings and ultimate jutsus can be shared by switchable characters; players can build their meter with one character and switch to the other, using the same abilities with the other character (which shares the life bar). Also new to the series is the ability to break weapons and armor in free and boss battles with the ability to inflict elemental damage; fire can burn away clothing, but players can get rid of fire by moving quickly across the area or being attacked with water.[11]

A player can initially play the main story mode about the Fourth Shinobi World War set after the events of Naruto Shippuden: Ultimate Ninja Storm 3.[12] which it is divided into lineal chapters involving the parallel encounters Naruto and Sasuke have until reuniting. Optional chapters focused on the supporting cast's past are also available to play. Similar to previous Storm games, the history mode has boss fights with quick time events and hack and slash elements.[13] When they complete the mode, the player can travel across an open world to recreate fights from previous series installments.[14] The DLC Road to Boruto also focuses on the same open world but restricted to Hidden Leaf Village with sidequests being available besides completing its main narrative.[15]

登場角色

包括追加下載內容《ROAD TO BORUTO》與《NEXT GENERATIONS》更新的追加角色。[16] [17]

《火影忍者疾風傳 終極風暴4》登場角色
新規參戰
漩渦鳴人(六道仙人模式) 宇智波佐助(輪迴寫輪眼) 宇智波帶土(十尾祭品之力) 宇智波斑(六道) 大筒木輝夜
宇智波帶土(爆走) 野原凜 漩渦鳴人(THE LAST) 宇智波佐助(THE LAST) 日向花火(THE LAST)
漩渦慕留人 宇智波紗羅妲 大筒木桃式 大筒木金式
木葉忍者村
漩渦鳴人 漩渦鳴人(仙人模式) 漩渦鳴人(九喇嘛連結模式) 春野櫻 旗木卡卡西
李洛克 日向寧次 天天 山中井野 奈良鹿丸
秋道丁次 日向雛田 犬塚牙 油女志乃 瘋狂阿凱
猿飛阿斯瑪 大和 海野伊魯卡 自來也
綱手 「初代火影」千手柱間 志村段藏 猿飛木葉丸 宇智波止水
波風湊 漩渦九品 宇智波帶土 旗木卡卡西
砂忍者村
我愛羅 我愛羅(忍界大戰) 勘九郎 手鞠 千代
雲忍者村
殺人蜂 殺人蜂(鮫肌) 「雷影」艾
岩忍者村
大軒
霧忍者村
桃地再不斬 照美冥
「鷹」
宇智波佐助 宇智波佐助(「鷹」) 宇智波佐助(永恆的萬花筒寫輪眼) 宇智波佐助(五影會談) 香燐
鬼燈水月 重吾
「曉」
宇智波鼬 干柿鬼鮫 角都 飛段 地達羅
面具男 培因 小南
宇智波斑
少年篇
漩渦鳴人(少年篇) 宇智波佐助(少年篇) 春野櫻(少年篇) 李洛克(少年篇) 日向寧次(少年篇)
天天(少年篇) 山中井野(少年篇) 奈良鹿丸(少年篇) 秋道丁次(少年篇) 日向雛田(少年篇)
犬塚牙(少年篇) 油女志乃(少年篇) 我愛羅(少年篇) 勘九郎(少年篇) 手鞠(少年篇)
君麻呂
其他
宇智波帶土 大蛇丸 藥師兜 藥師兜(蛇兜) 藥師兜(仙人模式)
三船 長門(穢土轉生) 二位柚木斗(穢土轉生) 枸橘櫓(穢土轉生) 老紫(穢土轉生)
藩(穢土轉生) 泡沫(穢土轉生) 楓(穢土轉生) 「初代火影」千手柱間(穢土轉生) 宇智波斑(穢土轉生)
「第二代火影」千手扉間(穢土轉生) 「第三代火影」猿飛蒜山(穢土轉生) 「第四代火影」波風湊(穢土轉生) 宇智波鼬(穢土轉生) 第四代風影(穢土轉生)
第三代雷影(穢土轉生) 「第二代土影」無(穢土轉生) 第二代水影(穢土轉生) 半藏(穢土轉生) 次郎坊
左近/右近 鬼童丸 多由也

遊戲系統

隊伍
在本作中,可以將複數人員組成一個隊伍[18]
隊長交換
在戰鬥中,可以通過在隊長角色與輔助角色之間切換來更改角色[18]。也可以通過隊長更來更換組合[18]
裝備破壞
本作ではキャラクターが一定以上の攻撃を受けると裝備が破壊される(具體的にはキャラクターの著用しているものがなくなるなど)場合がある[19]。キャラクターに裝備破壊が起きると防禦力が落ちるが攻撃力が上がる[19]
屬性效果
キャラクターの使用する忍術が地形の影響を受ける場合があり、例えばはたけカカシが水面の上で雷切を使用すると雷切の威力が上がる[20]
合體奧義
チームを特定の組み合わせにして奧義を発動すると合體奧義が発動する[21]。組み合わせは複數存在する[21]
連繫覺醒
本作にはストームゲージが存在しており、ストームゲージを溜めることでチーム全員が同時に覚醒する事ができる[21]

開發

已隱藏部分未翻譯內容,歡迎參與翻譯
Hiroshi Matsuyama, holding a microphone
CyberConnect2 CEO Hiroshi Matsuyama oversaw the game's development.

Storm 4 was originally intended to be a PlayStation 3 game, but its development was changed to the next generation of consoles to take advantage of hardware capability. CyberConnect2 CEO Hiroshi Matsuyama conceived the base narrative, beginning with the fight between Hashirama Senju and Madara Uchiha, over an eight-month period. Each character took fourteen months to be developed. According to Matsuyama, the game's budget was higher than previous titles (¥1.4 billion) due to the work needed on each character.[22] Although the previous titles were released for the PlayStation 3 and Xbox 360, Naruto Shippuden: Ultimate Ninja Storm 4 was developed for next-generation consoles as a result of demands by video-game marketers.[23] CyberConnect2 took advantage of the PlayStation 4 and Xbox One hardware to enhance the title's graphics. The team developed the game's narrative to pick up where Storm 3, Storm Generations, and Storm Revolution left off, and included an adventure mode set after the story.[24] Matsuyama gathered a number of developers for Storm 4, hoping that the upgraded hardware would complement the manga, and said that the its final volume inspired him to design the game.[25]

Instead of keeping up with secondary characters, CyberConnect2 conceived the Leader System so players could use two independent fighters simultaneously. Matsuyama promised to return to the numbered titles' boss battles because they are popular with fans. Since the manga had finished by the time the game began development, he wanted Storm 4 to have boss fights with visuals surpassing previous installments. Matsuyama cited one boss fight where Naruto Uzumaki, Sasuke Uchiha and Sakura Haruno summon giant animals to combat the Ten-Tails, with Naruto's giant toad Gamakichi "surfing" through the Ten-Tails with a wooden sword. To improve game length, Matsuyama also wanted an online mode. Unique techniques, not present in the manga, were created to fit the pairings which were popular with fans.[10]

Matsuyama wanted to add material from the New Generation Project, which was begun by the series when the manga ended its serialization in 2014. The team listened to suggestions by fans, based on the previous games, to make the battle system easier to work.[26] A mechanic brought from previous games are the walls, where the player can lose a fight by falling from the ring; early in Ultimate Ninja Storm 4's development, the staff debated implementing them in boss fights.[23] When he saw the finished product, Matsuyama was moved by the final fight between Naruto and Sasuke.[27] He sketched the two fighters, intending to put it on the game and promising gamers that they would enjoy the fight.[28][29]

The hardware enabled a new mechanic in which the player character can receive assistance from another character with fire-[30] or wood-based techniques; the details of each differ. Matsuyama noted that the implementation of running on walls was controversial among the staff; one demo focused on environmental effects, such as smoke and sand. Asked about adding Hanabi Hyuga to the cast, Matsuyama said that it would be her The Last: Naruto the Movie incarnation.[8]

The team researched several types of animation to improve the game's quality. Bleach bypass was used, with reworked lighting to resemble anime; Matsuyama called it a playable anime. The game environment and the characters' facial animations were highly detailed, thanks to the new hardware. Effects were changed as well; a fire burns the victim's clothing, forcing the player to turn off the fire. Although the Shinobi world war is the focus of the story, Matsuyama also wanted the team to prioritize the final battle between Naruto and Sasuke. In early segments of the story, the team used animation from Studio Pierrot's Naruto Shippuden anime; Matsuyama said that the narrative at the beginning of the game was already well done, and the early chapters resemble anime. The team used multiple animation frames for the story mode, and Matsuyama aimed to balance the game's visuals with Pierrot's animation.[13]

發佈與下載內容

已隱藏部分未翻譯內容,歡迎參與翻譯

Naruto Shippuden: Ultimate Ninja Storm 4 was announced for the PlayStation 4 in December 2014.[31] The game was playable by the public for the first time at Gamescom 2015. Originally planned for fall 2015,[10] it was announced in August of that year that the game would be delayed until February 2016[1][2] to make it more authentic and up-to-date.[32] The band Kana-Boon played "Spiral"スパイラル,Supairaru), its opening theme.[2] A demo version was playable at the 2015 Jump Festa.[33]

Road to Boruto, an expansion with elements from Boruto: Naruto the Movie, was released on February 3, 2017; Bandai Namco Entertainment decided to end the Ultimate Ninja Storm series with it. In the patch, new versions of Naruto and Sasuke were added to a new cast: Boruto Uzumaki, Sarada Uchiha and Mitsuki.[34] When Storm 4's development was finished, CyberConnect2 began work on DLC in response to the favorable response to Boruto: Naruto the Movie. The team surveyed players about what they wanted to play in the game, and most responses involved Boruto Uzumaki's generation. Matsuyama thought that Boruto's main story would take three or four hours, and side stories were created to increase game length. Although this DLC was intended as the Storm series' final chapter,[35] other DLC (side stories focused on Gaara and Shikamaru Nara) was released in March 2016.[36][14] Additional DLC was "Virtual Reality", in which Boruto can fight strong bosses.[37]

A patch for the PC version, giving the game a 60-FPS frame rate, was released in February 2017.[38] A Nintendo Switch port was announced and a Next Generations DLC pack for all platforms, with new playable characters and costumes from the Boruto: Naruto Next Generations anime series, was announced in December 2019. The pack included Kinshiki and Momoshiki Ōtsutsuki as playable characters[5] and adult skins from other supporting characters.[39] Matsuyama said that porting the game to Switch was Bandai's decision, rather than his, until CyberConnect2 approved it.[40]

評價

評價
匯總得分
匯總媒體得分
MetacriticPS4: 79/100[41]
XONE: 80/100[42]
NS: 79/100[43]
評論得分
媒體得分
Destructoid8/10[44]
EurogamerNS: 8/10[45]
Game Revolution4.5/5[46]
GameSpot7/10[47]
HardcoreGamer3/5[48]
HobbyConsolas英語HobbyConsolasPS4: 88/100[49]
NS: 80[50]
IGN5.5/10[51]
MeriStationNS: 7.5/10[52]
Nintendo LifeNS: 8/10[53]
The Escapist9/10[54]
Atomix(Road to Boruto) 78/100[55]
PlayStation Universe(Road to Boruto) 6.5/10[56]
Jeaxtu(Road to Boruto) 15/20[57]

銷售

已隱藏部分未翻譯內容,歡迎參與翻譯

Storm 4 sold a chart-topping 64,446 copies in Japan for the PlayStation 4, exceeding the launch sales of the first two Storm games but failing to reach those of Storm 3. According to the Siliconera website, the lower sales may have been related to Storm 4's release after the manga ended its serialization (unlike the previous games).[58] A Bandai Namco press release reported in February 2016 that Storm 4 had shipped 1,334,000 copies worldwide: 80,000 in Japan, 84,000 elsewhere in Asia, 550,000 in Europe, and 620,000 in North America.[59] VentureBeat found it as one of the top-selling fighting games during its release rivaled only by Capcom's Street Fighter V.[60] In June 2016, TV Tokyo announced that the game had sold over 1.5 million copies worldwide.[61] On September 12 of that year, Bandai Namco Entertainment announced that Storm 4 had shipped two million copies.[62]

The expansion Road to Boruto sold 9,204 units in Japan which was considered as a strong number by Siliconera due it being DLC.[63] In November 2017, it was announced that the combined shipments of the original game, Road to Boruto and digital sales had reached three million copies.[64] During a live stream CyberConnect2 announced that Storm 4 including Road to Boruto had sold 5.8 million copies by March 2020.[65][66]

關鍵性反響

已隱藏部分未翻譯內容,歡迎參與翻譯

The PlayStation 4 game has a score of 79/100 on Metacritic and the Xbox One game has a score of 80/100, indicating positive reviews.[41][42] GameSpot praised its visuals, character designs and narrative.[47] HobbyConsolas praised the narrative's multiple twists and the game's visuals.[49] A Destructoid reviewer enjoyed the "extravagant" combat and visuals. He praised the story mode for explaining ambiguities from the original series (such as the origin of Kakashi's Sharingan eye technique), but felt that the cutscenes lacked balance with the shorter fights.[44] An IGN reviewer criticized the game's short campaign and poor presentation in the early chapters (due to the use of frames rather than CGI scenes), but found the climax and Naruto's final fights more interesting.[51] GameRevolution said that thanks to multiple storylines (most notably Sasuke Uchiha's and Obito's), the player could see the narrative from different points of view. This enriched the main story, making it enjoyable for returning fans or players new to the series. The number of cutscenes from the main campaign was also well-received.[46]

About gameplay, GameSpot found its fighting system too simple and geared to fans of the series rather than fighting games in general.[47] An IGN reviewer criticized the game's poor AI and connection problems, but enjoyed the fighting system.[51] According to Hardcore Gamer, it had "solid controls and an outstanding roster of characters".[48] The Escapist rated the game nine out of ten, praising its gameplay and narrative.[54] A Hobby Consolas reviewer praised the amount of CyberConnect2 content, citing the open world after the main campaign (since players could revisit fights from previous games); unlike IGN, he found the AI more challenging. The reviewer also praised the new tag-team system (for adding strategy to the combat) and the detail in the fighters' clothing.[49] A GameRevolution review said that despite the simple controls in the cast, each major boss fight was appealing in visuals and speed; the use of assistant characters in fights was also praised.[46]

Road to Boruto has a 70 on Metacritic for the PlayStation 4 version, indicating "mixed or average reviews", and 77 for the Xbox One version, indicating "generally favorable reviews".[67][68] Jeaxtu considered Road to Boruto a satisfying conclusion to the Naruto series (based on the new characters), but found it too short.[57] PlayStation Universe agreed, saying that the new narrative was interesting but Road to Boruto was too short.[56] An Atomix reviewer felt that the new adventure mode completed Storm 4's narrative, since events from the original Naruto series and Boruto: Naruto the Movie were explained. Criticizing the lack of new gameplay, the reviewer praised the new cast and the adult versions of Naruto and Sasuke.[55]

The Nintendo Switch port of the game has a score of 79 on Metacritic, indicating favorable reviews.[43] Eurogamer praised the amount of game content; completing the campaign and the DLC could take 35 hours.[45] Nintendo Life enjoyed the cast and the game's responsive controls, but questioned the addition of quick-time events and the presentation.[53] Hobby Consolas found the controls improved and regarded its visuals as superior to the previous Storm games, but felt that it did not take advantage of the Switch's full capacity.[50] A Meristation review said that although the Switch port retained good combat and narrative, the graphics were worse than the original and not enough characters were playable.[52]

後續

已隱藏部分未翻譯內容,歡迎參與翻譯

The final fight between Sasuke and Naruto was considered one of the Pierrot staff's greatest challenges, and it took a month to adapt it from the manga. Pierrot received assistance from CyberConnect2 in the making of it.[69] Although Matsuyama received a number of requests in 2019 from fans to develop another Storm game, he said that it was the final game of the series. He said that Bandai Visual would decide if a new series of games, focused on Boruto Uzumaki, should be developed.[70]

主題曲

歌名 歌手 作詞 作曲 編曲
スパイラル日語スパイラル KANA-BOON 谷口鮪 谷口鮪 KANA-BOON

參考來源

註釋:
參考資料:
  1. ^ 1.0 1.1 Naruto Shippūden: Ultimate Ninja Storm 4 Slated for February 4 in Japan and Italy. Anime News Network. 2015-07-30 [2015-08-27]. (原始內容存檔於2020-09-04). 
  2. ^ 2.0 2.1 2.2 Naruto Shippuden: UNS4 Delayed. True Achievements. 2015-08-07 [2015-08-27]. (原始內容存檔於2015-08-12).  引用錯誤:帶有name屬性「TrueAchievements」的<ref>標籤用不同內容定義了多次
  3. ^ Naruto Shippuden: Ultimate Ninja Storm 4 Heads to PS4. Anime News Network. 2014-02-11 [2014-12-12]. 
  4. ^ 電玩宅速配《火影忍者疾風傳:終極風暴4》. 2014-12-26 [2015-04-17]. (原始內容存檔於2015-04-17). 
  5. ^ 5.0 5.1 Naruto Shippūden: Ultimate Ninja Storm 4 Road to Boruto Game Heads West for Switch on April 24. Anime News Network. 2019-12-16 [2019-12-17]. (原始內容存檔於2020-01-27). 
  6. ^ 存档副本. [2020-04-26]. (原始內容存檔於2020-03-17). 
  7. ^ Naruto Storm 4 - Answers to your questions !. YouTube. 2014-12-30 [2014-12-30]. (原始內容存檔於2016-03-12). 
  8. ^ 8.0 8.1 We Talk To CyberConnect2's CEO About Naruto Shippuden: Ultimate Ninja Storm 4. Siliconera. April 13, 2015 [June 28, 2020]. (原始內容存檔於2021-06-30). 
  9. ^ Naruto Shippuden: Ultimate Ninja Storm 4 – Road to Boruto Now Available For Nintendo Switch From Bandai Namco Entertainment America Inc.. Gamasutra. April 24, 2020 [June 29, 2020]. (原始內容存檔於2021-06-29). 
  10. ^ 10.0 10.1 10.2 Naruto Shippuden: Ultimate Ninja Storm 4 - New Features and Changes. Bandai Namco Entertainment America. April 29, 2015 [June 29, 2020]. (原始內容存檔於2020-12-28). 
  11. ^ Quesada, Daniel. Naruto Shippuden Ultimate Ninja Storm 4: Avance y entrevista [Naruto Shippuden Ultimate Ninja Storm 4: Preview and interview]. Hobby Consolas. December 23, 2014 [June 29, 2020]. (原始內容存檔於2021-06-29) (西班牙語). 
  12. ^ Ramsey, Robert. Naruto Shippuden: Ultimate Ninja Storm 4's Story Mode Won't Cover Everything. Push Square. July 14, 2015 [November 2, 2020]. (原始內容存檔於2021-06-29). 
  13. ^ 13.0 13.1 Entrevista con Matsuyama-san - Naruto Shippuden Ultimate Ninja Storm 4 - Bandai Namco Latinoamérica [Interview with Matsuyama Naruto Shippuden Ultimate Ninja Storm 4 Latin America]. Bandai Namco Latinoamérica. April 5, 2015 [June 29, 2020]. (原始內容存檔於2020-09-11) (西班牙語). 
  14. ^ 14.0 14.1 Naruto Shippuden: Ultimate Ninja Storm 4 Official Shikamaru's Tale Trailer. IGN. March 1, 2016 [June 28, 2020]. (原始內容存檔於2021-06-29). 
  15. ^ Ramsey, Robert. Naruto Storm 4: Road to Boruto Review (PS4). Push Square. February 3, 2017 [November 2, 2020]. (原始內容存檔於2021-06-29). 
  16. ^ キャラクター頁面存檔備份,存於網際網路檔案館) ナルティメットストーム4公式サイト
  17. ^ キャラクター頁面存檔備份,存於網際網路檔案館) ナルティメットストーム4 ROAD TO BORUTO公式サイト
  18. ^ 18.0 18.1 18.2 リーダーチェンジ | バトルシステム頁面存檔備份,存於網際網路檔案館) ナルティメットストーム4公式サイト
  19. ^ 19.0 19.1 裝備破壊 | バトルシステム頁面存檔備份,存於網際網路檔案館) ナルティメットストーム4公式サイト
  20. ^ 屬性効果 | バトルシステム頁面存檔備份,存於網際網路檔案館) ナルティメットストーム4公式サイト
  21. ^ 21.0 21.1 21.2 合體奧義/連係覚醒 | バトルシステム頁面存檔備份,存於網際網路檔案館) ナルティメットストーム4公式サイト
  22. ^ 第278号『ゲームソフトの工数見積り②ナルト編』 [No. 278 "Estimating Man-hours for Game Software (2) Naruto Edition"]. Note. [October 12, 2020]. (原始內容存檔於2023-06-28) (日語). 
  23. ^ 23.0 23.1 Mora, Manu. Entrevistamos a Hiroshi Matsuyama Sobre Naruto Shippuden Ultimate Ninja Storm 4 [We interview Hiroshi Matsuyama about Naruto Shippuden: Ultimate Ninja Storm 4]. Guilty Bit. 14 May 2015 [June 29, 2020]. (原始內容存檔於2020-06-30) (西班牙語). 
  24. ^ Briefs, Michael. Naruto Shippuden: Ultimate Ninja Storm 4 Interview – Talking Story and the Series' Jump to PS4. PlayStationLifeStyle. December 29, 2015 [June 28, 2020]. (原始內容存檔於2021-06-29). 
  25. ^ サイバーコネクトツー松山洋氏が語る『NARUTO-ナルト- 疾風伝 ナルティメットストーム4』の"超アニメ表現"とは?(3/3) [What is the "super anime expression" of "Naruto Shippuden Ultimate Storm 4" that CyberConnect2 Hiroshi Matsuyama talks about? (3/3)]. Famitsu. [June 29, 2020]. (原始內容存檔於2021-07-01) (日語). 
  26. ^ Naruto Shippuden Ultimate Ninja Storm 4 Interview. Rice Digital. [June 28, 2020]. (原始內容存檔於2021-06-28). 
  27. ^ The Sound Four Join Naruto Shippuden: Ultimate Ninja Storm 4 on PS4. PlayStation Blog. January 28, 2016 [June 30, 2020]. (原始內容存檔於2020-06-30). 
  28. ^ Hiroshi Matsuyama [@@PIROSHI_CC2]. いよいよ発売まで、あと2日!PS4『NARUTOーナルトー 疾風伝 ナルティメットストーム4』!開発しながらも涙を抑えることができませんでした。感動のラストバトルは必見です!極上の物語体験をお見逃しなく! (推文). February 2, 2016 [July 17, 2020] –透過Twitter. 
  29. ^ Hiroshi Matsuyama [@@PIROSHI_CC2]. 本日発売!『NARUTOーナルトー ナルティメットストーム4』。最後の闘いでサスケが一瞬こんな表情をする演出があります。“ある意味この瞬間に決着はついてるんだよ!”なんて話しながら作りました。どこなのか探してみてください。。 (推文). February 3, 2016 [July 17, 2020] –透過Twitter. 
  30. ^ Japan Expo 2015: Our interview with Hiroshi Matsuyama. JPGames. 21 July 2015 [June 28, 2020]. (原始內容存檔於2020-06-30). 
  31. ^ Sato. Naruto Shippuden: Ultimate Ninja Storm 4 Announced For PS4. Siliconera. December 11, 2014 [June 29, 2020]. (原始內容存檔於2021-06-28). 
  32. ^ TGS 2015: Naruto Shippuden: Ultimate Ninja Storm 4 Delay Explained. IGN. 17 September 2015 [June 28, 2020]. (原始內容存檔於2021-06-28). 
  33. ^ Ultimate Ninja Storm 4 Game Adds The Last Version Naruto. Anime News Network. [June 30, 2020]. (原始內容存檔於2022-01-08). 
  34. ^ Kollar, Philip. This is the final Naruto: Ultimate Ninja game. Polygon. September 14, 2016 [September 15, 2016]. (原始內容存檔於2016-09-16). 
  35. ^ Famitsu Road to Boruto Interview: Takes 3-4 Hours to Finish, No Plans to "Add DLC to DLC". December 18, 2016 [June 29, 2020]. (原始內容存檔於2022-01-05). 
  36. ^ Naruto Shippuden: Ultimate Ninja Storm 4 Official Gaara's Tale Trailer. IGN. March 29, 2016 [June 28, 2020]. (原始內容存檔於2021-06-28). 
  37. ^ Road to Boruto Virtual Reality Sub-Story Announced. Shonen Gamez. January 18, 2017 [June 28, 2020]. (原始內容存檔於2022-01-05). 
  38. ^ Lada, Jenn. Naruto Shippuden: Ultimate Ninja Storm 4 PC Patch Unlocks 60fps. Siliconera. February 6, 2017 [June 28, 2020]. (原始內容存檔於2021-06-29). 
  39. ^ Nintendo Switch. Naruto Game BN. [June 30, 2020]. (原始內容存檔於2021-06-25). 
  40. ^ Naruto Storm 4: Road To Boruto Por Fin Llegará a Switch en 2020 [Naruto Storm 4: Road To Boruto finally reaches the Swtich in 2020]. Nextn. December 2019 [June 28, 2020]. (原始內容存檔於2021-06-28) (西班牙語). 
  41. ^ 41.0 41.1 Naruto Shippuden: Ultimate Ninja Storm 4 for PlayStation 4 Reviews. Metacritic. Red Ventures. [27 June 2016]. (原始內容存檔於2019-08-16). 
  42. ^ 42.0 42.1 Naruto Shippuden: Ultimate Ninja Storm 4 for Xbox One Reviews. Metacritic. Red Ventures. [June 26, 2017]. (原始內容存檔於2019-12-26). 
  43. ^ 43.0 43.1 Naruto Shippuden: Ultimate Ninja Storm 4 - Road to Boruto for Switch Reviews. Metacritic. Red Ventures. [April 30, 2020]. (原始內容存檔於2020-05-09). 
  44. ^ 44.0 44.1 Kate Dale, Laura. Review: Naruto Shippuden: Ultimate Ninja Storm 4. Destructoid. February 4, 2016 [27 June 2016]. (原始內容存檔於2019-10-07). 
  45. ^ 45.0 45.1 Di Luca Del Pizzo. Naruto Shippuden Ultimate Ninja Storm 4 Road to Boruto - recensione [Naruto Shippuden Ultimate Ninja Storm 4 Road to Boruto review]. Eurogamer. April 30, 2020 [2021-06-25]. (原始內容存檔於2021-09-23) (義大利語). 
  46. ^ 46.0 46.1 46.2 Naruto Shippuden: Ultimate Ninja Storm 4 Review. GameRevolution. [June 28, 2020]. (原始內容存檔於2021-01-31). 
  47. ^ 47.0 47.1 47.2 Kemps, Heidi. Naruto Shippuden: Ultimate Ninja Storm 4 Review. GameSpot. March 9, 2016 [27 June 2016]. (原始內容存檔於2019-10-07). 
  48. ^ 48.0 48.1 King, Christopher. Review: Naruto Shippuden Ultimate Ninja Storm 4. Hardcore Gamer. February 19, 2016 [27 June 2016]. (原始內容存檔於2018-12-24). 
  49. ^ 49.0 49.1 49.2 Valdivia, Thais. Naruto Shippuden - Ultimate Ninja Storm 4 - Análisis [Naruto Shippuden - Ultimate Ninja Storm 4 - Analysis]. Hobby Consolas. [June 28, 2020]. (原始內容存檔於2021-06-29) (西班牙語). 
  50. ^ 50.0 50.1 Análisis Naruto Shippuden Ultimate Ninja Storm 4 Road to Boruto para Nintendo Switch. Hobby Consolas. [June 28, 2020]. (原始內容存檔於2021-06-29) (西班牙語). 
  51. ^ 51.0 51.1 51.2 Naruto Shippuden: Ultimate Ninja Storm 4 Review. IGN. 9 February 2016 [27 June 2016]. (原始內容存檔於2019-09-24). 
  52. ^ 52.0 52.1 C. González, Sergio. Naruto Shippuden: Ultimate Ninja Storm 4 - Road to Boruto. Meristation. May 18, 2020 [June 30, 2020]. (原始內容存檔於2021-06-28) (西班牙語). 
  53. ^ 53.0 53.1 Naruto Shippuden: Ultimate Ninja Storm 4 Road To Boruto. Nintendo Life. [June 28, 2020]. (原始內容存檔於2021-06-29). 
  54. ^ 54.0 54.1 Russell, H.D. Naruto Shippuden Ultimate Ninja Storm 4 Review - I Am A Ninja. The Escapist. 17 February 2016 [27 June 2016]. (原始內容存檔於2018-12-24). 
  55. ^ 55.0 55.1 Reyes, Mike. Review – Naruto Shippuden: Ultimate Ninja Storm – Road to Boruto. Atomix. March 2, 2017 [June 28, 2020]. (原始內容存檔於2021-06-29) (西班牙語). 
  56. ^ 56.0 56.1 Naruto Shippuden Ultimate Ninja Storm 4 – Road to Boruto DLC Review. PlayStation Universe. [June 28, 2020]. (原始內容存檔於2021-06-30). 
  57. ^ 57.0 57.1 Test Naruto Shippuden: Ultimate Ninja Storm 4 Road to Boruto. Jeaxtu. [June 28, 2020]. (原始內容存檔於2021-06-28) (法語). 
  58. ^ This Week In Sales: Naruto Takes The Top-20 By Storm, Dattebayo!. Siliconera. [June 28, 2020]. (原始內容存檔於2017-06-12). 
  59. ^ Sato. Naruto Shippuden: Ultimate Ninja Storm 4 Ships Over 1.3 Million Units Worldwide. Siliconera. February 8, 2016 [June 28, 2020]. (原始內容存檔於2021-06-29). 
  60. ^ Grubb, Jeff. Naruto Shippuden: Ultimate Ninja Storm 4 nearly outsold Street Fighter V on PlayStation 4 (correction). VentureBeat. March 10, 2016 [November 2, 2020]. (原始內容存檔於2020-11-11). 
  61. ^ TV Tokyo's Most Profitable Anime: April 2015 to March 2016. Anime News Network. [June 10, 2016]. (原始內容存檔於2019-11-10). 
  62. ^ Naruto Shippūden: Ultimate Ninja Storm 4's Road to Boruto Update Detailed. Anime News Network. September 12, 2016 [September 15, 2016]. (原始內容存檔於2019-10-04). 
  63. ^ Sato. This Week In Sales: Road to Boruto Releases In Japan, Dattebasa. Siliconera. February 8, 2017 [November 1, 2020]. (原始內容存檔於2020-12-04). 
  64. ^ Naruto Shippūden: Ultimate Ninja Storm 4 Game's Worldwide Shipments, Download Sales Hit 3 Million. Anime News Network. November 2, 2017 [November 2, 2017]. (原始內容存檔於2019-05-20). 
  65. ^ Ultimate Ninja Storm 4 becomes one of the best selling fighting games this generation. Kitguru. [February 8, 2021]. (原始內容存檔於2021-03-01). 
  66. ^ Naruto Shippuden: Ultimate Ninja Storm 4 – Road to Boruto approche des six millions d'unités écoulées. Xbox Magazine. March 28, 2020 [February 8, 2021]. (原始內容存檔於2021-06-29). 
  67. ^ Naruto Shippuden: Ultimate Ninja Storm 4 - Road to Boruto Expansion for PlayStation 4 Reviews. Metacritic. Red Ventures. [November 2, 2020]. (原始內容存檔於2020-10-03). 
  68. ^ Naruto Shippuden: Ultimate Ninja Storm 4 - Road to Boruto Expansion for Xbox One Reviews. Metacritic. Red Ventures. [May 18, 2021]. (原始內容存檔於2018-12-20). 
  69. ^ ラストバトルの裏話. Pierrot. [October 18, 2019]. (原始內容存檔於2020-06-30) (日語). 
  70. ^ Ramsey, Robert. Naruto Ultimate Ninja Storm 5 Isn't Happening Says Dev, But Can't Comment on a New Boruto Game. Push Square. October 11, 2019 [June 29, 2020]. (原始內容存檔於2021-11-23). 

外部連結