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模板:Intel Arc Alchemist Mobile

維基百科,自由的百科全書
型號[1] 發佈日期 代號 製程 電晶體
(billion)
晶片尺寸
(mm2)
Core config [a][b] L2 cache 時脈頻率
(MHz)[c]
Fillrate[d] Memory 電腦效能 (TFLOPS) TDP 匯流排
Pixel
(GP/s)
Texture
(GT/s)
Type Size (GB) Bandwidth
(GB/s)
Bus width Clock
(MT/s)
Half
precision

(base)
Single
precision

(base)
Double
precision

(base)
Arc 3
A350M 2022/3/30 DG2-128
(ACM-G11)
TSMC
N6
7.2 157 768:48:24:6
(96:96:2)
4 MB 1150
2200
27.6
52.8
55.2
105.6
GDDR6 4 GB 112 64-bit 14000 3.5328
6.7584
1.7664
3.3792
0.4416
0.8448
25-35 W PCIe 4.0 x8
A370M 1024:64:32:8
(128:128:2)
1550
2050
49.6
65.6
99.2
131.2
6.3488
8.3968
3.1744
4.1984
0.7936
1.0496
35-50 W
Arc 5
A550M Q2 2022 DG2-512
(ACM-G10)
TSMC
N6
21.7 406 2048:128:64:16
(256:256:4)
8 MB 900
1700
57.6
108.8
115.2
217.6
GDDR6 8 GB 224 128-bit 14000 7.3728
13.9264
3.6864
6.9632
0.9216
1.7408
60-80 W PCIe 4.0 x16
Arc 7
A730M Q2 2022 DG2-512
(ACM-G10)
TSMC
N6
21.7 406 3072:192:96:24
(384:384:6)
12 MB 1100
2050
105.6
196.8
211.2
393.6
GDDR6 12 GB 336 192-bit 14000 13.5168
25.1904
6.7584
12.5952
1.6896
3.1488
80-120 W PCIe 4.0 x16
A770M 4096:256:128:32
(512:512:8)
16 MB 1650
2050
211.2
262.4
422.4
524.8
16 GB 512 256-bit 16000 27.0336
33.5872
13.5168
16.7936
3.3792
4.1984
120-150 W
  1. ^ Shading cores (ALU) : Texture mapping units (TMU) : Render output units (ROP) : Ray tracing units
       (Tensor cores (XMX) : Execution Units : Render Slices)
  2. ^ Texture fillrate is calculated as the number of texture mapping units (TMUs) multiplied by the base (or boost) core clock speed.
  3. ^ Boost values (if available) are stated below the base value in italic.
  4. ^ Pixel fillrate is calculated as the lowest of three numbers: number of ROPs multiplied by the base core clock speed, number of rasterizers multiplied by the number of fragments they can generate per rasterizer multiplied by the base core clock speed, and the number of streaming multiprocessors multiplied by the number of fragments per clock that they can output multiplied by the base clock rate.