模組:Language/text
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此模板將用來代替 {{lang}}
和所有 lang-x 類型的模板。
使用
於模板中
{{#invoke:Language/text|plain|code={code}|text={text}}} {{#invoke:Language/text|named|code={code}|text={text}}}
舉例
{{#invoke:Language/text|plain|code=fr|text=''pain''}}
(unnamed)
- pain
{{#invoke:Language/text|named|code=fr|text=''pain''}}
(named)
- 法語: pain
{{#invoke:Language/text|named|code=gkm|text=εἴμαι}}
(printed lang tag different to code value)
- 中世紀希臘語: εἴμαι
於其他模塊中
local languageText = require("Module:Language/text")
languageText._plain{code="fr", text="''pain''"}
languageText._named{code="fr", text="''pain''"}
參見
--[[
-- This module is a replacement for {{lang}} and all lang-x templates.
-- It wraps text in an HTML tag containing a lang attribute with a specific
-- language code. This often makes no visible changes to the text, but can help
-- web browsers choose the right font, screen readers use the right
-- pronunciation and more. The plain function wraps the text in the HTML tag,
-- but does not otherwise change the output. The named function adds the name of
-- the language before the text.
--]]
-- Load required modules.
local mLanguageName = require("Module:Language/name")
local yesno = require("Module:Yesno")
local libraryUtil = require('libraryUtil')
local checkType = libraryUtil.checkType
local data = mw.loadData("Module:Language/data/wp languages")
-- Lazily initialise [[Module:Arguments]], as we will only need it sometimes.
-- Not loading it when we don't have to will keep its transclusion count down,
-- which helps to reduce load on the job queue.
local mArguments
-- The p table contains functions that will be available from #invoke and that
-- will be available to other Lua modules (including for use in the test cases).
-- The f table contains functions linking #invoke functions to Lua functions.
local p, f = {}, {}
function f.plain(code, text, options)
checkType("plain", 1, code, "string")
checkType("plain", 2, text, "string")
checkType("plain", 3, options, "table", true)
options = options or {}
local name = p._fetchLanguageName(code)
if not name then
return nil
end
return p._createElement(code, text, name, options)
end
function f.named(code, text, options)
checkType("named", 1, code, "string")
checkType("named", 2, text, "string")
checkType("named", 3, options, "table", true)
options = options or {}
local name = p._fetchLanguageName(code)
if not name then
return nil
end
return string.format(
"[[%s language|%s]]: %s",
name,
name,
p._createElement(code, text, name, options)
)
end
function p._fetchLanguageName(code)
-- Fetches a language name, given a language code. If no name can be
-- found, returns nil.
if not code then
return nil
end
local name = mLanguageName.fuzzy{code = code}
if name and name ~= "" then
return name
end
return nil
end
function p._createElement(code, text, name, options)
-- Creates the HTML element.
-- Check whether a preferred code is specified in the Wikipedia language
-- data for the input code we are given.
code = data[code] and data[code][2] or code
local tag = options.tagName or "span"
local root = mw.html.create(tag)
root
:attr("lang", code)
:wikitext(text .. p._categorise(code, name, options))
return tostring(root)
end
function p._categorise(code, name, options)
-- Generates the tracking category.
local function makeCategory(cat)
-- Makes a category wikilink.
return string.format("[[%s:%s]]", mw.site.namespaces[14].name, cat)
end
local function makeTitle(...)
-- Get a title object, using pcall to call mw.title.new to
-- avoid producing script errors. mw.title.new will result
-- in a script error if we are over the expensive function count
-- limit, among other fun and exciting scenarios.
local success, title = pcall(mw.title.new, ...)
if success then
return title
else
return nil
end
end
-- Don't categorise if nocat is set.
if yesno(options.nocat, true) then
return ""
end
--[[
-- Don't categorise if we are not on a content page.
-- Allow specification of options.page so that this function can be
-- tested as if it were being run on different pages. This option
-- isn't provided for Lua functions as it would probably not be used
-- and would decrease performance slightly.
--]]
local titleObj = options.page
and makeTitle(options.page)
or mw.title.getCurrentTitle()
if not titleObj or not titleObj.isContentPage then
return ""
end
-- Assemble the category.
if code == "en" or code == "eng" then
return makeCategory(
"Articles containing explicitly cited English-language text"
)
else
local categoryName = "Articles containing "
.. name
.. "-language text"
local categoryTitle = makeTitle(categoryName, 14)
if categoryTitle and categoryTitle.exists then
return makeCategory(categoryName)
else
return makeCategory(
"Articles containing non-English-language text"
)
end
end
end
--[=[
-- Make the #invoke functions. The function names are taken from the f table.
-- The #invoke function is named p.funcName, and the function it calls is named
-- f.funcName. If the result of f.funcName(args) is nil, then p.funcName
-- returns the blank string. This allows for use of both Lua-like and
-- wikitext-like idioms should any of the validation checks fail. We use
-- [[Module:Arguments]] to get the arguments from the frame object. We also
-- make the f.funcName functions available to other Lua modules under the name
-- p._funcName.
--]=]
for funcName, func in pairs(f) do
p[funcName] = function (frame)
mArguments = require("Module:Arguments")
local args = mArguments.getArgs(frame)
-- Get the code and text variables.
local code = args.code
local text = args.text
if not code or not text then
-- Give up gracefully if we don't have the required input.
return text or ""
end
-- Pass values through to the options table.
local options = {}
options.tagName = args.type
options.nocat = args.nocat
return f[funcName](code, text, options) or ""
end
-- Create the function to access from other Lua modules.
p["_" .. funcName] = func
end
return p